using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SeasonTimeRemainingToast")]
	public class SeasonTimeRemainingToast : GameToast
	{
		public UberText m_seasonTitle => method_3<UberText>("m_seasonTitle");

		public UberText m_timeRemaining => method_3<UberText>("m_timeRemaining");

		public GameObject m_background => method_3<GameObject>("m_background");

		public SeasonTimeRemainingToast(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SeasonTimeRemainingToast(IntPtr address)
			: this(address, "SeasonTimeRemainingToast")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void UpdateDisplay(string title, string timeRemaining)
		{
			method_8("UpdateDisplay", title, timeRemaining);
		}
	}
}
